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Anglo-Sikh War - the end of the beginning...

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...but not the beginning of the end.

I've started painting the back log of Anglo-Sikh war figures that have been gathering dust the past few years. Many of the figures are Studio Miniatures while the rest are a mix of Foundry and Old Glory.

The plan is to paint enough figures to allow me to game the Battle of Sobraon from the Second Anglo-Sikh War. To do this, I need a bunch of additional linear bases of Sikh infantry and some additional artillery.

But for starters, I'm working on the infantry. Pulled out the old Osprey book on the Sikh army and started in on the turbans and facing.

These two stands are intended to be yellow turbans with yellow facings. 

This stand shall be blue turbans with yellow facings. I'm thinking the blue turban is almost too dark. Perhaps I should use the color of the trousers on the figure in the lower right? 


Eyes all over the Sky - a review

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John Streckfuss' book "Eyes all over the Sky: Aerial Reconnasaince in the Fist World War" (Casemate Publishers) turns a spotlight onto the importance of aerial observation to the war effort and how this key activity came to be overshadowed and forgotten by it's owning institutions and historians.

It's certainly a well researched and documented work. Of the books 239 pages almost 30% of the work is taken up by the citations. While this quantity shows a level of rigor worthy of academia, the level of writing is quite accessible to the casual reader.



Streckfuss lays out the case that the majority of aerial activities during the war were observation actions - be it spotting for guns, mapping the battlefield or searching for the enemy. The quantities of fighters was less and the role of the fighter was supplemental to that of the observation aircraft - that is the fighters role was either to deny space to enemy observation aircraft or to escort friendly observation aircraft to ensure they accomplished their mission.

The book provides a good high level discussion of the origins and growth of observation activities both over land and at sea and speaks to the challenge of creating a 'data source' that struggled to feed the voracious demands of the operational staffs on both sides.

Much of the narrative is constructed to support the  author's hypothesis that observation activities became overshadowed and forgotten for multiple reasons. There is good coverage of post-war political jockeying in the United States for the creation of a separate Air Force along with the positions advanced by the post-war warrior theorists that the real value of aircraft lay in the fighting power and not in their observational ability.

Streckfuss' lays out an interesting case for reclaiming an emphasis on observation, one made even more timely when reflected through the prism of the observation revolution that UAV and digital systems have made possible in the past twenty years. 

The author has been researching WWI aviation history for nearly fifty years. He is a founder of the League of World War I Aviation Historians and a long-standing editor of its leading journal Over the Front, as well as President of the League for eleven years. He has edited and contributed to several books on aviation history and holds a PhD from the University of Cincinnati, Ohio.

15mm German armored cars for '44-'45

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Battlefront released the box set of plastic Sdkfz 234 in December. I could resist picking them up.  One thing led to another...like a box of Plastic Soldier Company Sdkfz 250's and 251's and some Zvezda Opel Blitz trucks.




Here are the PSC Sdkfz 250 hulls. Two 250/9, two 250/1 and a 250/7.

The 250/1 with an Old Glory 251/9 and the PSC 251/1 in the rear.


The Old Glory 251/9 is close to twenty years old. It's showing it's age to the PSC model. The Old Glory model runs a little smaller that it's modern cousin. 



The Zvezda Opel Blitz is pitched as a 'snap tite' kit. But a good glue helps.

The recon battalion force. Three companies with a radio truck. Good screen for the panzer battalion.

Anaconda: Capital Navies released on Wargame Vault

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It's been a long time coming, but Anaconda: Capital Navies is available for sale via Wargame Vault.

A Campaign game for American Civil War Naval battles
The cover of Anaconda: Capital Navies


The focus of Capital Navies are the "Virginia naval campaigns" - the Chesapeake, Potomac and James Rivers.

Capital Navies includes two short campaigns, a long campaign covering the whole war and maps designed to aid in setting up the tabletop battlefields for your games.

Space: The final battleground...

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...maybe.

Some random thoughts on game design.

I've spent some time over the last few weeks tinkering with a tabletop card game. The initial test was rewarding, but revealed some areas that needed tweaking.

Beyond the basics of game design, it's been educational in terms of exploring exactly how a cards for games gets produced and the technical limitations of general layout applications such as MS Publisher. Mid to high end design programs seem to be the order of the day.

It's also pointed out my limitations as an artist. I can produce very basic graphics - on the level of what we saw in games back in the 70's - 80's. But technology allows much more - multi-color, photo-quality layered graphics and custom fonts. Full color, glossy rule books and flashy cards seem to be the norm these days. Rule book pages with background imagery that sometimes interferes with the text of the rules. Is that really necessary? When I pick up a copy of the USGA 'rules of golf ', the rules are presented in a clear manner that focuses on the text and supporting diagram. Yes, there are a handful of 'pretty pictures' and corporate sponsor logos, but the rules are focused on game play.  

Which brings me to the question, how much of the enjoyment of playing a card game comes from dropping a card with a stunning graphic versus, the effect of that card on the course of the game? Is is a 'little of column A, little of column B' sort of thing? If the game is solid, does the look and feel of the card matter? Can a gorgeous, well designed  card mask poor rules and effects, but it's so darn pretty?


Anaconda: River of Blood - the Red River campaign expansion for Anaconda

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New to Wargame Vault is Anaconda: River of Blood, a supplement to the original Anaconda rules.

Designed to generate tabletop miniature games simulating naval naval battles during the ill-fated Red River campaign.  This supplement includes an order of battle for both sides, a strategic map of the Red River that replaces the original strategic map of the Red River, tactical maps defining sections of the Red River and special rules modifications to the core Anaconda game designed to replicate the  events of the original campaign.  




What's new here?

- The strategic map of the Red River is expanded. The original game didn't really focus on operations on the Red River, mostly as the campaign was pretty much over by that point in the war. 

-  Tactical maps are included for each of the strategic Area boxes. None of these tactical maps were included in the original rules. 

- Starting order of battle for the Red River campaign listing the ships and fortifications present at the start of operations. This gives you a historcal starting point for the game and an good plan for what ships you should field.

- Special rules for giving the Red River the historical character that made it unique.  

So break out those late-war Union ironclads, raise steam and ascend the River of Blood...if you dare! 





North Sea air action this Saturday at DAYCON - Dayton, Ohio

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On Saturday 25 Feb 17, at the Dayton Gaming Convention I'm hosting a Wings of Glory game featuring a bevy of seaplanes for a North Sea game. Come see the Felixstowe and it's escorting DH.4 take on the mixed flight of German float planes including the W.29, W.12, W.4 and FF.49. It'll be a bloody clash of planes you almost never seen on the game table. All the German planes and several of the British planes are 3-D prints from Shapeways.

FF. 49

W.4

Another W.4

W.12

KDW


Short 184



Capital Navies correction...

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For those that had purchased Capital Navies -  I was notified this morning that download file was the Publisher file was uploaded in error instead of the PDF file. If you purchased and downloaded Anaconda: Capital Navies before today, you downloaded a Microsoft Publisher file and not the PDF.

That has been corrected. If I read the system correctly, a notification was sent to all purchasers of the product that the new copy is available. Apologies for any inconvenience this error may have caused.



Great War - Air Action, North Sea

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2/18/2017 was the date of Day Con, the first issue of what we hope will become an annual staple of the Dayton, Ohio gaming calendar. As part of the days events, I provided a Wings of Glory game titled "Clash over the North Sea". The game features two opposing combat patrols - one from the British Royal Air Force (formerly the Royal Naval Air Service) and the other from the German Imperial Navy's Marine-Fliegerabteilung.  The two forces - while on different missions - encounter each other over the North Sea and engage in combat. 

RAF naval Anti-Zeppelin patrol

  • Felixstowe F.2A - "BN"
  • 4 x DH-4


    • Cotton/Betts
    • Atkey
    • RNAS "BI" x 2

Marine-Fliegerabteilung coastal approach patrol

  •  Hansa-Brandenburg W.29 two seater float plane
  •  Hansa-Brandenburg W.12  two seater float plane
  •  Hansa-Brandenburg W.12 two seater float plane
  •  Hansa-Brandenburg KDW float plane fighter
  •  Hansa-Brandenburg KDW float plane fighter
  • Friedrichshafen FF.49t wo seater float plane

Our Intrepid British players


The German players

Many of the models are products from Shapeways - for example, the entire German force in this game is represented with 1/144 models from Shapeways. You can see details on my experience getting the Felixstowe ready for action here  and on other posts throughout the blog. Bases for these planes came from The Aerodrome.  

The DH.4 are all stock Wings of War / Wings of Glory kits.

DH.4 engage the W.12 and KDW...




Scott's DH.4 take the left while Sean pilots the Felixstowe up the center.


Scott and Keith engage head to head.

The Felixstowe reaches the center of the battle



All the planes occupying a nice small space. The DH.4 in lower right have been mauled taking heavy fire and collision damage. 


Collisions! The KDW collides with the Felixstowe. The W.12 collide with each other! 

Keith did a good job keeping his planes together and fighting them effectively.
Even more collisions! That poor Felixstowe was a plane magnet in this game.

The Felixstowe is on fire! Remarkably, no planes have yet been destroyed...but it would not last.

Down goes the W>29, the FF.49, a W.12 and a DH.4...



...AND the Felixstowe.  The game falls apart. The F2A has burned up. A pair of DH.4 was destroyed. The FF.49, W.12 and W.29 fell into the sea.

At game end the Imperial Navy had scored a solid victory, still having three - relatively intact - planes on the table. The damage cards were unkind to the British. The Felixstowe drew three fire cards in succession sealing it's fate. A DH.4 drew the combination of a Fire card, followed by no left turn, no right turn and engine damage. Fortunately, it took enough damage we didn't have to worry about how to resolve the fire/illegal maneuvers that would have resulted from that mess.

A fun game - with the number of planes, I used double damage decks for both the A, B and C decks.



Check Your 6 - Great War edition...

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Saturday afternoon at Day Con provided an opportunity to play in a game of Colorful SKies - which is a Great War flavor of the Check Your 6 game engine.  The afternoon's game saw a complex clash as each side attempted to lure the opponent into attacking weak planes with their fighters. Set during the Fokker Scourge, the game features Roland IIC, FE2B, DH.2 and Fokker Eindeckers.

This was an absolutely fun game. It captures the feel and spirit of the Great War while still delivering a game that is definitely a Check Your 6 experience. We had seven players - all CY6 veterans - and the game ran very quickly. Though offered as 'bait' and with no skill pilots, my Roland IIC were clearly superior to the FE2B in almost every respect that mattered - speed, crew capability and robustness. They quickly earned the nickname "Sturmovik of the Western Front" as they were so much more robust than every other plane on the table. 

I'm really enjoying that you can use the same planes from Wings of War / Wings of Glory on hex bases and your ready to game. This is what I think of as 'old school gaming' at it's finest. 

If you like World War One aerial gaming, you just definitely look for these rules.  I think it's marketed as the Colourful Skies product, but verify that with I-94 before ordering.


My trusty steeds - the Roland IIC 


The first pass - the FE2B engage the Fokkers and Rolands. One of my Rolands's shot up his own tail! (I rolled snake eyes back to back!)  I sent several turns attempting to unjam the rudder.


Having passed the FE2B, I passed under the DH.2 coming in from above. Still trying to unjam that rudder! 

C'mon dude!  We're heading into Allied territory soon.


A shot from the other side of the table. The Rolands  continue to lure the British deeper into the trap. 

Meanwhile the DH.2 and Fokkers are mixing it up.




The Rolands turn the table on their pursuer...

Fokkers engage the DH.2

Back to Civil War Naval...

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...but did I ever really leave?

Even more 1/600 models added to the backlog of ship models to be assembled, painted and brought to the gaming table.  This time, it's a batch of models from Bay Area Yards with a smattering of Thoroughbred tossed in.

First up, I've had a recurring itch to game the naval action(s) of the 1867 Haitian Civil War. It's an easy stretch goal for the ACW naval gamer as many of the ships models are all surplus US Navy vessels. The most impressive ship in the war would have been the ironclad ex-CSS Atlanta, which was purchased and on the way to intervene in the civil war when the vessel sank off the East Coast of the United States.

A challenge though is modeling two stalwart ships of the former US Navy - the Mount Vernon and the Quaker City. These side wheel steam ships were former blockaders in the American Civil War. In Salnave's War, these ships were practically battleships and key vessels in the handful of naval actions waged in the war. Unfortunately, neither ship is currently modeled in 1/600 scale. I'm hopeful that I can use these Bay Area Yards models as the basis for creating conversion that will capture the look and feel of the actual ships.


Hull of the Confederate gunboat Varuna. No upper works or fittings. But a great hull! 
Model of the French Gassendi class sloop. Another conversion candidate.

Fore and aft of the Gassendi models



Hull of  the Star of the West. Another prime conversion candidate.

The Star of the West will assorted parts mocked up for sizing.

Add caption

Hull of USS Mississippi

USS Powhatan model. On the large end of a a conversion candidate. 

Second item - a model of the USS Harvest Moon. A nice little sidewheeler that I've never added to the fleet. Helps to round out the collection.

The model is in roughly three parts. I'll need to model the stack. 

The parts stacked together.




and lastly - two nice additions: Forts Jackson and St. Phillip from the New Orleans campaign.

St. Phillip

Fort Jackson. That's a LOT of fort! 

Ram Fever!

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I'm telling you, I got the ram fever!

I pulled out an Ellet ram from a box and thought, hmmm...glad I picked this up. Can't ever have enough Ellet rams. For example...


A pair of Ellet Ram models from Thoroughbred Models that were acquired at Fall In 2016.


So I started rounding up the various models from various boxes and quickly found this.

Ummm...yeah. That might be enough.  From left - FOUR Thoroughbred Ellet Rams, USS Switzerland (Peter Pig), Lioness and Queen of the West (Bay Area Yards).

I've got a sneaky feeling that there is at least one more sitting in a box awaiting assembly.  










Assembling the CSS Manassas - 1/600 model from Bay Area Yards

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In February of 2017 I acquired a model of the Confederate ironclad CSS Manassas. Oft remembered as the Confederacy's first ironclad, she was slow and poorly armed. If it was not for the fact her opposition was entirely wooden ships, Manassas would have been found seriously wanting as a warship.

Manassas had a short, but busy career engaging Union ships at the Head of Passes, making the journey north to briefly join the River Defense Fleet near Memphis before returning to New Orleans and participating in her final battle against the Union navy at Fort Jackson as Farragut ran the guns.

This project is a 1/600 scale model of Manassas from Bay Area Yards. (Kit # HCS-024). As 1/600 models go, this one is straightforward with a minimal number of of parts. One (1) hull casting and one (1) sprue of stacks and fittings.

Manassas straight out of the bag. 

The historical record concerning Mansassas is conflicted with some sources indicating that the ship had one or two smokestacks. Some theories hold it was two stacks, then one following a refit after the engagement at the Head of Passes. The model offers the option to build either of the stack variants. As I already have a Manassas with one stack, I elected to model this kit as the early two-stack version suitable for the Head of Passes battle.

The hull casting needed a little clean up around the edges. Most of the work is for the sprue casting at the aft end of the model with required a bit of cutting. After that it was very minor filing to smooth the edges and make the bottom of the casting flush.

A little scraping along the starboard waterline is causing the hull to look odd. 




Sprue with flash.

Sprue with flash removed from the short midships steam pipe. 

Basic assembly is easy. I based the hull of the model on a thin piece of styrene. As usual, I used Woodland Scenics Flexpaste as the adhesive to attach the model.




The hull with the base for the two smokestacks installed.

And an overhead view.

With the hull attached to the base with the Flexpaste. The midships steam pipe is installed. 
Starboard quarter view of the model.


Next steps are to install the stacks and get a coat of primer on the model!





Assembling the Manassas, part 2

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Completing the assembly of the Manassas. Cutting the stacks off the sprue and filing the ends flat was straightforward.




The mount for the stacks was a little more complex. The mount has a hole for each stack to sit in. It's a good design and it's spoiled by one thing. Either each hole contains a mounting post for the stack, or there was a bit of flash in each hole. Either way, the metal had to go. A Goldilocks trial and error process of sorting through the drill bits found one that fit without being too big or too small (a #44 for those wanting to know). Slowly and carefully I used the drill to bore out the offending metal.

With that resolved, a good thick, heavy duty CA adhesive was applied to the end of the stack and inserted into each hole. It was a little tricky as the hole was not a tight fit, but the stacks did stand up.

With that - assembly is completed.*

And here's the assembled model.




With the stacks installed! 

View from the forward port quarter.



Port broadside view.

Hmmm...what's the tiny guide hole? Uh oh - I've misaligned the stacks! 

Here the BAY model (on the right) next two the Thoroughbred Figures model on the left.  Two interpretations of the same model. 

From the images you should be able to see that the Thoroughbred model sits higher above the water than the BAY model. Both show many of the same types of details, though they vary slightly in terms of position. 




* I may come back and add the jackstaff for the flag later.

ALARM!!!

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Type VIIB U-Boat


From the archives of the patrol logs of U-72

May ‘40

Dear Willy,
You’ll be happy to know that I’ve returned from the sea once again. Unlike the events in my last letter, I’ve much happier news to report this time. BdU again assigned us a patrol mission around the British home isles. While the army’s panzers were rolling across France, we were busy carrying the war right to the beaches of the British.

After safely crossing the North Sea we encountered a small freighter the SS Sagadahoc (6300 tonnes). Given our limited supply of torpedo, I ordered the firing of two of the old steam torpedoes from a close range surface attack at night. While one torpedo did hit, the other either missed or was a dud. This left the damaged freighter still afloat. I elected to continue the attack, but first a British patrol plane flew overhead. Fortunately, our small size allowed us to hide in the water and avoid the plane. We turned back to the freighter and finished her off with our deck gun. Success in our first engagement!

Our luck would hold – a few days later we caught sight of a convoy of merchant ships with escort. Through careful maneuvering, we were able to trail the convoy until nightfall, then move in to attack. I took a big risk in pressing to close range before attacking. We successfully avoided the escorts and launched a full salvo at all four ships in range. One ship – the tanker SS Duffield (8500 tonnes) – was hit and broke in half, sinking below the waves. The largest freighter SS Brazza (10,500 tonnes) suffered two torpedo hits and rolled over and sank.  The smaller ships survived this salvo either being missed or the torpedo failing to detonate (Editors Note: SS Treverbyn was hit by a G7e that failed to explode.)

Avoiding the escort, we continued the attack and successfully pursued the convoy. Poseidon was with us that night as we finished off another freighter though it too four torpedoes to do so. Either the torpedoes are defective or we need to sharpen our attack drills over the current refit.
Things quieted down for us, as they were heating up back on land. We’d almost made it back to Wilhelmshavenbefore another British patrol plane dove in at us. I tell you – getting back to base was the most dangerous part of this trip! Fortunately, our lookouts spied the Jabo in time and we were able to crash dive the boat beneath the waves to safety.

- X

*****

I've been playing the old Con Sim Press board game "The Hunters", which is now available from GMT Games. The game emulates the experience of a German U-boat crew from the start of the WWII through mid- '43. These were the "Happy Times" when escorts were weak and convoy not rigously enforced. While the game may start off happy, it becomes progressively more difficult as the Royal Navy and it's many allied naval elements gain proficiency in anti-submarine warfare. 

This is a solitaire game that really is best played solitaire. It's you and your boat against the enemy and the sea. A series of tables and die rolls simulate your mission and the success or failure of various actions. I've been playing in small sessions focused around a single patrol. It's a great way to get in some gaming when you don't have a lot of time or even an opponent to face.  The game was succesful enough to warrant a sequel ("The Hunted") and a variant for the Pacific War titled "Silent Victory". Good games if you are looking for a suitable solitaire title! 



Spring into model building!

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Well it's spring 2017. And that means break out the airbrush and start painting models. And then...


...oh...yeah.

Okay, so let's start with BUILDING all the models acquired over the winter and THEN get to the painting. Yeah. that's the ticket! So what's up first. Halftracks and Panthers? And oh, the Panthers have the options to build JagdPanthers? Well...that's different.

So off we go.

First up are these two Battlefront JgdPzer V models. Nice details and an easy build. Should look good on the table.

The same two models from the front end. The big ol' 88 is nicely modeled. 

I got cheap. I had a spare Plastic Soldier Company Sdkfz 251D and spare parts from Battlefront's Puma box set, so I thought - time to scratch build another Stummel. 

An Old Glory dedicated 251/10 in front with the Battlefront model behind. Both are nominally 15mm, but the Old Glory model is showing the effects of about 20 years of scale creep - the Battlefront model is clearly larger. 

While I mounted the 75L24 and the side armor skirting, there's a bit of work left for filling and sanding to get a better look. Still though - good enough for the tabletop!

In the next installment, the models get painted! 

Terrain for my 15mm inner brown coat.

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While at the Game Haven (just one of my FLGS) for a Wings of Glory event, I spied a copy of Yahtzee on the shelves.  While I am a fan of most dice games (I'm a gamer for Pete's sake) I'm not normally a fan of Yahtzee. But this one was different....



That's right...Firefly Yahtzee. Now I couldn't care less about the dice in the game. What I wanted was the cool 'collectible' dice holder and rolling cup that just so happened to be a nice plastic version of the freighter Serenity from the old Joss Whedon series "Firefly".  My first thought was, meh, nice, but too expensive. Then I noticed it was 'on sale' for 40% off.

SOLD!

went home, took it out of the box and dragged out some of the 15mm stuff to see how well it scales with the model.  I think it'll work fine.

Here we are parked next to a Matchbox 'Russian' interceptor that is intended to be rebranded as an aerospace defense fighter.

Same as above, but with the Ground Zero Games high tech grav tank added to the mix.

A Vargr (right) argues with two civilians while a port security officer tries to sort things out without resorting to violence.  Air car is from the Laserburn range offered by Alternative Armies

Traffic at the local startport changes a lot. Here's a "Doe" gunship from Khurusan Miniatures. It's just had a base coat of desert tan applied. 

And with a 15mm Battlefront Jagdpanther, again for scale.


Assorted ground vehicles including a 'not-air raft' from Laserbun and a light recon grav AFV from Ground Zero Games. 

More activity at the downport. Another small freighter arrives - bigger than the Firefly class, but with a similar configuration.  (This is a kit-bashed Hunter-Killer toy from the Terminator:Salvation movie. It usually serves as a drop boat for the Mobile Infantry in my Starship Troopers games, but can pull double duty as a ship for 15mm games).

So the Firefly model should work well as a gaming piece. It's clearly on the 'terrain' end of the scale, so if it's a little small that's okay. It'll serve as a nice objective or spice up the downport setting for the table top game.

Spring in to painting II...

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okay got most of the models assembled and broke out the airbrush today. Got a good base of colors on many of the models.

Now for the detail work!

A mixed bag of Battlefront and Plastic Soldier Company models (and a few Zvezda trucks!) went under the brush today.  I was attempting to model the 'ambush' style camo. Some of it worked, some of it, well, lets just say the crew understood the idea, but not the execution...

By 1944, application of camouflage varied with availability of paint paste and the appropriate gas to mix with the pigment. Results varied from one tank to the next. 

The Manassas prepares to sail...

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Earlier in the year I had acquired a 1/600 scale model of the Confederate ironclad ram Manassas from Bay Area Yard. You can read about the assembly of the model here.


View down the bow showing off the covered 32 pounder and the twin funnels. 



For painting, I went with something with a little more interest than the basic black scheme that I've used for years. This time, I'm allowing the sun and salt to do their worst and let the initial coat of black paint fade to a sun-bleached gray. Only the funnels and some of the deck fittings would retain their blacker appearance.

Manassas in profile. The gray hull contrasts with the muddy brown Mississippi and the burnt black of the funnels. 




An overhead view. Debating if the hatch covers should be painted or reflect a more subdued appearance. 





Once the gloss coat dries, I'll hit it with a Matt coat and then brush on some gloss coat to return the water to a wetter finish. Then it will be time to get this model on the table and let the Yankee's feel the wrath of this fully operational ironclad! 

New balloon section joins the action at the front for...

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...1/144 Great War aerial gaming

I've completed a project that has languished on the modelling table all spring - a 1/144 model of the Avorio-Prassone kite balloon produced by Daryl at the Reduced Aircraft Factory shop within the Shapeways 3D printer

It's a nice three piece model consisting of the two halves of the envelope and a one piece assembly of the basket and harness. There's a hole for mounted. I inserted a steel screw and glued a magnet to the a base post so the model can be placed on a stand. 

As always, when it comes to the models, I believe a picture is worth several paragraphs, so without delay - enjoys these pictures! 

The front end of the balloon with the basket and harness attached

Nice side view. The base is from Litko Aerosystems. 

The left side. The balloon was printed using Black Strong and Flexible. 



Here's a shot of the balloon under attack by a Albatros D.III. Albratros from Ares Games Wings of Glory line.


Good shot showing off both the texture of the envelope and the detailed section lines on the model. 





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